Save the generated 3D mesh model and PBR textures to your computer:
In your Second Life viewer, select Build > Upload > Mesh Model... from the top menu and choose the frame.dae file you downloaded.
In the Mesh Uploader window, set the Level of Detail (LoD) levels.
See screenshot below.
We recommend to use the following settings to save Land Impact:
In the Physics tab, select a physics model if you want to enable collisions with the mesh. We recommend using “Lowest” or “Cube.”
Click Calculate weights & fee.
Once calculated and you are happy with the required land impact, click Upload.
You can either create your own materials using the provided textures, or apply existing ones.
To create materials from the textures, follow the instructions below.
To apply existing materials, simply drag and drop them onto the frame.
Upload all the downloaded texture files.
In your inventory, right-click on a folder and choose New Material.
Double click the new material to open the material editor.
Drag and drop the textures in the correct slots:
basecolor.png (or basecolor_animated.png if animated)metallic-roughness.pngnormal.pngSave the material.
Create a second material for the animation.
For Base Color, use the basecolor_animated.png texture.
Use the same textures as before for Normal and Metallic-Roughness.
Rez the frame model inworld. Right-click and choose Edit.
Drop the materials you created onto the faces of your frame.
Make sure to drop the animation material only on the faces you selected to be animated.
In the Content tab of the Edit window, click New Script. Open the script, clear all contents, paste the generated LSL script below, and click Save: